Mini Game 3 – Cycle 3 – Activity 1: Player Experience Goals

Game Player Experience Goal & Favorite Game Ideas

The initials idea for a side-scroller was to have the player face dilemmas that are designed to challenge their reflexes and get them to analyze the objects within the level. In the workshop, the team was tasked to come up with multiple game ideas and then choose two out of that list that we all preferred. Firstly, there was the side-scrolling brawler game, where the player chooses one out of four playable heroes and fight fantastical creatures while also traversing the level by using platforming mechanics. The game is designed around the persona of Sally and the theme is heroism. Secondly, a 2D runner game where the player takes the role of delivery man who uses a skateboard to navigate the world. Furthermore, the player has to quickly reach the end of the level while dodging multiple in-game obstacles. The game is designed around the persona of Brittany and the theme is survival.

PX Goals, Reasoning & Importance

As previously stated, when playing one of these games the player will be challenging their reflexes while trying to find the best way to survive the level by analyzing everything within the scene. Moreover, the reasoning behind these PX goals is to promote joy and surprise when playing the game. For this game, the physical aspects combined with emotional could lead to an entertaining experience as the player will face many challenges during their play-through. Importantly, the player’s experience in a video game is key for it to be successful or not, I believe that these elements can make the game appealing for the targeted audience.              

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Activity 8 – Reflection

Activity 8 – Reflection

Professional Development and practice

How well your skills matched the tasks required?

My skills matched well due to my past experience that was detailed in the previous project.

What kind of knowledge and kills did you have to develop?

Furthering my Unity knowledge was the largest part of this project. However, at the end of the project period, I lost my work because i had a hard drive failure and was unaware of the cloud feature.

Working in a team

How you managed communication with your team?

Even though life threw its problems and surprises my way each week, I tried to make to as many of the workshops as I could. The other 2 members of my group put in the hard yards of coming up with the initial ideas and planning for the game because i was unfortunate enough not to be able to make it on the first week of this development

Working independently

The effectiveness of your work habits?

To be honest, I have poor work habits. I usually put leisure before uni work, however, I did try my best to work on this piece of assessment as much as possible. I have a much greater mentality when working in a group however because I have people relying on me and I am not the type of person who enjoys dragging others down due to my laziness.

Ethical Considerations

How the product you’ve created might enhance quality of life?

Just like almost every game ever, this game can help improve fine motor skills such as coordination. You need to be quick with your movements in this game so you end up learning to react quickly to what is happening in front of you. A small game like this can also improve happiness. It can do this by adding a small amount of competition with friends that you can play against. It can also be a good way to relieve stress and anger.

Activity 7 – Playtest Report

Playtesters:

Riley Meara

Justin Vander Walt

Mitchell Howard

Information gained via watching the testers:

  • This is a type of game that is better suited for play with a controller
  • The end goal wasn’t clearly defined
    • I was asked a couple times what it was
  • Testers were able to just start playing without having to look up controls
  • Even though there isn’t much UI, the testers were able to navigate it easily

Gameplay Scores Rate/10

Riley

  • Gameplay

7/10

  • Game Difficulty(Game Balance)

5/10

  • Controls

5/10

  • User Interface(UI)

7/10

Justin

  • Gameplay

5/10

  • Game Difficulty(Game Balance)

6/10

  • Controls

7/10

  • User Interface(UI)

6.5/10

Mitchell

  • Gameplay

8/10

  • Game Difficulty(Game Balance)

5/10

  • Controls

7.5/10

  • User Interface(UI)

6.5/10

Q&A

Riley

  • Overall Thoughts?

Good game idea

Very stressful and enjoyable

  • Pickup Ability?

Easy controls and layout

Similar to other games so general idea is pre known

  • Anything Dislikable?

End result isn’t well known until you finish/lose

Mitchell

  • Overall Thoughts?

Good different concept

Like the improvements on games like crazy taxi

  • Pickup Ability?

Similar controls to old arcade games so easily picked up

  • Anything Dislikable?

The type of movement is much more suited to using an analog controller

Justin

  • Overall Thoughts?

Interesting concept. Could have a lot more stuff added though. It’s just missing something.

  • Pickup Ability?

Very easily picked up and played the first time

  • Anything Dislikable?

Other than things that would be improved with time, the addition of something extra would make the game more interesting. Like power ups like time stop or extra speed.

Recommendations

They all mentioned that smoother animations and better graphics would vastly improve the game, however, they did understand the level of skill and time I had.

Riley

  • Add the a minimap

Justin

  • Add more obstacles

Mitchell

  • Add controller compatibility
    • With the free movement it would feel better being able to play with an analog controller

 

Activity 5 – Interactivity

Challenge 1 – Objective on the other side of the obstacle

What choices are available to the player?

  1. Run straight to the objective
  2. Avoid the obstacle to get to the objective
  3. Go to a different objective
  4. Return to this objective at a different time

How does the game convey choice through the interface?

  1. Shows the time until the tornado reaches the town
  2. Shows the remaining hp of the player
  3. Shows the remaining objectives

For each choice, what actions are available to the player?

  1. Get the objectives
  2. Finish

How do rules that dedicate system response respond to these actions?

  1. Moving/creating new obstacles

What feedback is provided to the player?

  1. The final score
  2. The final time
  3. ‘You Win’
  4. ‘You Died’

Activity 8 – Reflection

Professional Development and practice

How well your skills matched the tasks required?

I have done a lot of designing in the part. I have designed furniture, programs, databases and many other things. So the whole process of taking steps through designing something was second nature for me and definitely came useful for this project.

What kind of knowledge and kills did you have to develop?

As I have never used Unity before, learning Unity was a big step for me in this project. Learning every to do with Unity from scratch definitely was the hardest part about this assessment

Working in a team

How you managed communication with your team?

At the beginning two of us didn’t show up to the first workshop, however, when i came to week two everyone showed up. We discussed quite successfully what we wanted our general idea of the game to be. The 3 of us were very different in our ideas and takes on the game. This led to many great and different ideas to be thrown around between the three of us. We then kept up the communication buy creating our own Discord Server. On here we would ask each other questions and bounce ideas off each other.

Working independently

The effectiveness of your work habits?

To be honest, I have poor work habits. I usually put leisure before uni work, however, I did try my best to work on this piece of assessment as much as possible. I have a much greater mentality when working in a group however because I have people relying on me and I am not the type of person who enjoys dragging others down due to my laziness.

Ethical Considerations

How the product you’ve created might enhance quality of life?

Just like almost every game ever, this game can help improve fine motor skills such as coordination. You need to be quick with your movements in this game so you end up learning to react quickly to what is happening in front of you. A small game like this can also improve happiness. It can do this by adding a small amount of competition with friends that you can play against. It can also be a good way to relieve stress and anger.

Activity 7 – Playtest Report

Playtesters:

Riley Meara

Justin Vander Walt

Mitchell Howard

Information gained via watching the testers:

  • This is a type of game that is better suited for play with a controller
  • The power ups weren’t obvious enough
  • The end goal wasn’t clearly defined
    • I was asked a couple times what it was
  • Testers were able to just start playing without having to look up controls
  • Even though there isn’t much UI, the testers were able to navigate it easily

Gameplay Scores Rate/10

Riley

  • Gameplay

6/10

  • Game Difficulty(Game Balance)

4/10

  • Controls

7/10

  • User Interface(UI)

8/10

Justin

  • Gameplay

5/10

  • Game Difficulty(Game Balance)

5/10

  • Controls

6/10

  • User Interface(UI)

8.5/10

Mitchell

  • Gameplay

7/10

  • Game Difficulty(Game Balance)

6/10

  • Controls

7.5/10

  • User Interface(UI)

7.5/10

Q&A

Riley

  • Overall Thoughts?

Good game idea

Like the opposite side of the war(fighting invading humans as aliens)

  • Pickup Ability?

Easy controls and layout

Similar to other games so general idea is pre known

  • Anything Dislikable?

End result isn’t well known until you finish/lose

Mitchell

  • Overall Thoughts?

Good different concept

Like the improvements on Space Invaders

  • Pickup Ability?

Similar controls to old arcade games so easily picked up

  • Anything Dislikable?

The type of movement is much more suited to using an analog controller

Justin

  • Overall Thoughts?

Love the retro idea and feel while also adding a new take on the idea of invading

  • Pickup Ability?

Very easily picked up and played the first time

  • Anything Dislikable?

Other than things that would be improved with time, the addition of something extra would make the game more interesting. Like how Space Invaders has the shields.

Recommendations

They all mentioned that smoother animations and better graphics would vastly improve the game, however, they did understand the level of skill and time I had.

Riley

  • Add the ability to move more freely, i.e. be able to move in all directions but limit the distance you can travel up the screen

Justin

  • Make the power ups more visually obvious and make the symbols on them more obvious
    • The invincibility power up symbol wasn’t overly obvious compared to the others

Mitchell

  • Add controller compatibility
    • With the free movement it would feel better being able to play with an analog controller